<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="0.92">
<channel>
	<docs>http://backend.userland.com/rss092</docs>
	<title>TurnTool Support</title>
	<link>http://www.turntool.com/forum/</link>
	<description>Here you will find help with all problems related to TurnTool software</description>
	<managingEditor>info@turntool.com</managingEditor>
	<webMaster>info@turntool.com</webMaster>
	<lastBuildDate>Mon, 12 May 2008 06:22:56 GMT</lastBuildDate>
<item>
	<title>TurnTool :: RE: Plugin Issues and V3 Manual</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3171#3171</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=4&quot; target=&quot;_blank&quot;&gt;Per&lt;/a&gt;&lt;br /&gt;

Posted: Sat May 10, 2008 8:51 am (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi Ham_and_Cheese
&lt;br /&gt;

&lt;br /&gt;
The installation of the TurnTool Plugin has been made as simple and easy for the end-user as possible. But keep in mind that it is not us that how decide the process for plugin-installation in the browser works. This is decided by Microsoft in the Internet Explorer case and Mozilla.org in the Firefox case.
&lt;br /&gt;

&lt;br /&gt;
There are two different ways to install the TurnTool Viewer.
&lt;br /&gt;

&lt;br /&gt;
1) Just run this program. &lt;a href=&quot;http://www.turntool.com/ViewerInstall.exe&quot; target=&quot;_blank&quot;&gt;http://www.turntool.com/ViewerInstall.exe&lt;/a&gt;
&lt;br /&gt;
The default template will show a &amp;quot;Install TurnTool Viewer&amp;quot; button, if you haven't got the TurnTool Viewer installed. When this button is click you will download ViewerInstall.exe
&lt;br /&gt;

&lt;br /&gt;
2) The correct way of installing an ActiveX control in Internet Explorer is to click the top bar in the browser and choose &amp;quot;Install ActiveX control&amp;quot; then you must click &amp;quot;yes&amp;quot; a few times before the installation is carried out.
&lt;br /&gt;

&lt;br /&gt;
About TurnTool Viewer V3. We are still implementing and improving a lot of features, so the software or the manual is not ready yet.
&lt;br /&gt;_________________&lt;br /&gt;Best regards,
&lt;br /&gt;
Per Bloksgaard.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnTool :: Plugin Issues and V3 Manual</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3170#3170</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=978&quot; target=&quot;_blank&quot;&gt;Ham_and_Cheese&lt;/a&gt;&lt;br /&gt;
Subject: Plugin Issues and V3 Manual&lt;br /&gt;
Posted: Fri May 09, 2008 11:09 pm (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi, I've got two separate questions:
&lt;br /&gt;

&lt;br /&gt;
1. I've been using Turntool and I ran into some problems on other machines when trying to install the plugin.  With the intent for projects to be publicly visible online it seems that such problems would deter potential visitors.  Has anyone; Turntool staff or users; determined the best way for site visitors to install the plugin with the least amount of problems?  I'm very happy with Turntool, I'm just worried about losing customers due to their frustration when trying to install a plugin.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
2. Is there a manual somewhere for V3 that shows the proper commands along with doTNTCommand as opposed to the previous TNTDoCommand?
&lt;br /&gt;

&lt;br /&gt;
Thanks in advance.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnToolBox - 3D Studio Max &amp; Autodesk Viz :: RE: &amp;quot;application is out of memory&amp;quot; - 3Ds Max</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3169#3169</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=4&quot; target=&quot;_blank&quot;&gt;Per&lt;/a&gt;&lt;br /&gt;

Posted: Fri May 09, 2008 10:02 pm (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi bysion
&lt;br /&gt;

&lt;br /&gt;
What version of the TurnToolBox are you using? 
&lt;br /&gt;

&lt;br /&gt;
TurnToolBox2008 can be used from the 64 bit versions of 3D Studio Max. The 64 bit version of 3D Studio Max and the TurnToolBox can locate a lot more memory than a normal 32 bit application.
&lt;br /&gt;
So I recommend that you try to export the scene from a 64 bit machine using TurnToolBox2008.
&lt;br /&gt;
 
&lt;br /&gt;
Another thing that will help is to re-congure the settings in the 3ds-max scene, so it works better with the TurnToolBox.
&lt;br /&gt;
One thing that is will help is to give all objects a &amp;quot;FrameCount&amp;quot; that is &amp;quot;1&amp;quot; except the objects that have animation.
&lt;br /&gt;
The &amp;quot;Frame Count&amp;quot; parameter can be found in the &amp;quot;Object Settings&amp;quot; panel in the TurnToolBox.
&lt;br /&gt;_________________&lt;br /&gt;Best regards,
&lt;br /&gt;
Per Bloksgaard.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnToolBox - 3D Studio Max &amp; Autodesk Viz :: RE: LOOOP :| ?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3168#3168</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=4&quot; target=&quot;_blank&quot;&gt;Per&lt;/a&gt;&lt;br /&gt;

Posted: Fri May 09, 2008 9:58 pm (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi Zady
&lt;br /&gt;

&lt;br /&gt;
The command below will play an animation from 0 to 40 in a loop.
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;TNTDoCommand&amp;#40;'SceneGraph.Objects&amp;#40;*&amp;#41;.PlayAnimation&amp;#40;0,40,true&amp;#41;'&amp;#41;;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
The command below will play an animation from 0 to 40 and then stop.
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;TNTDoCommand&amp;#40;'SceneGraph.Objects&amp;#40;*&amp;#41;.PlayAnimation&amp;#40;0,40,false&amp;#41;'&amp;#41;;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
So the problem with your script is in this line.
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;TNTDoCommand('Objects(*).PlayAnimation(,0,2800,true)');&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
For more information about the PlayAnimation command read about in the TurnTool Scripting manual here. &lt;a href=&quot;http://www.turntool.com/files/TurnToolManual_Scripting.pdf&quot; target=&quot;_blank&quot;&gt;http://www.turntool.com/files/TurnToolManual_Scripting.pdf&lt;/a&gt;
&lt;br /&gt;_________________&lt;br /&gt;Best regards,
&lt;br /&gt;
Per Bloksgaard.&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnTool Gallery :: Westminster 1099 &amp;amp; 1400</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3167#3167</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=161&quot; target=&quot;_blank&quot;&gt;Jordi_Perez&lt;/a&gt;&lt;br /&gt;
Subject: Westminster 1099 &amp;amp;amp; 1400&lt;br /&gt;
Posted: Fri May 09, 2008 2:12 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The Virtual Experience Company and me got finished our last work with turntool, take a look at:
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.parliament.uk/about/visiting/virtualtours/westminsterhall/index.htm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.parliament.uk/about/visiting/virtualtours/westminsterhall/index.htm&lt;/a&gt;
&lt;br /&gt;_________________&lt;br /&gt;Don't beleive what you see&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnTool :: wheel navigation</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3166#3166</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=161&quot; target=&quot;_blank&quot;&gt;Jordi_Perez&lt;/a&gt;&lt;br /&gt;
Subject: wheel navigation&lt;br /&gt;
Posted: Fri May 09, 2008 2:08 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi all,
&lt;br /&gt;

&lt;br /&gt;
My client is wondering if can be possible to navigate forward and backguard with the mouse wheel.
&lt;br /&gt;

&lt;br /&gt;
if not directly perhaps i can capture into the html the mouse wheel and send commands to the TNT to move the phisics object.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Jordi.
&lt;br /&gt;_________________&lt;br /&gt;Don't beleive what you see&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnToolBox - 3D Studio Max &amp; Autodesk Viz :: LOOOP :| ?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3164#3164</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=986&quot; target=&quot;_blank&quot;&gt;zady&lt;/a&gt;&lt;br /&gt;
Subject: LOOOP :| ?&lt;br /&gt;
Posted: Fri May 09, 2008 12:10 pm (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I have a problem with the looping of the animation; 
&lt;br /&gt;

&lt;br /&gt;
i've put the function for looping corectly.. from what I've found here on the forum, but the animation still dosen't loop.
&lt;br /&gt;

&lt;br /&gt;
can anyone help me with this problem ? 
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
here is the template.JS file 
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
function OnReady()
&lt;br /&gt;
{
&lt;br /&gt;
	makeCameraButtons();
&lt;br /&gt;
	makeAnimationButton();
&lt;br /&gt;
	focus();
&lt;br /&gt;
	window.status = &amp;quot;TurnTool Ready&amp;quot;;
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
function OnClick( obj )
&lt;br /&gt;
{
&lt;br /&gt;
	if(TNTDoCommand('Objects(' + obj + ').GetStopFrame()')!=100)
&lt;br /&gt;
		TNTDoCommand('Objects(' + obj + ').PlayAnimation(,100)');
&lt;br /&gt;
	else
&lt;br /&gt;
		TNTDoCommand('Objects(' + obj + ').PlayAnimation(,0)');
&lt;br /&gt;
	window.status = &amp;quot;Object clicked: &amp;quot; + obj;	
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
function OnZoneEnter( zone, physics )
&lt;br /&gt;
{
&lt;br /&gt;
	TNTDoCommand('Objects(&amp;quot;'+zone+'&amp;quot;).SetEnable(false)');
&lt;br /&gt;
	focus();
&lt;br /&gt;
	window.status = &amp;quot;Zone Entered: &amp;quot; + zone + &amp;quot;, by physics object: &amp;quot; + physics;	
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
function Restart()
&lt;br /&gt;
{			
&lt;br /&gt;
	TNTDoCommand('SceneGraph.Physics.Reset()');
&lt;br /&gt;
	TNTDoCommand('Objects(*).StopAnimation()');
&lt;br /&gt;
	TNTDoCommand('Objects(*).SetFrame(0)');
&lt;br /&gt;
	TNTDoCommand('Objects(*).SetEnable(true)');
&lt;br /&gt;
	TNTDoCommand('Objects(&amp;quot;gameover&amp;quot;).SetVisible(0)');
&lt;br /&gt;
	TNTDoCommand('Objects(&amp;quot;gameover&amp;quot;).SetEnable(false)');
&lt;br /&gt;
	cameraName = TNTDoCommand('SceneGraph.Camera(0).GetName()');
&lt;br /&gt;
	TNTDoCommand('CameraCtrl.SetCurrent(&amp;quot;'+ cameraName+'&amp;quot;)');
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
addEvent(window,&amp;quot;load&amp;quot;,initTurnTool);
&lt;br /&gt;

&lt;br /&gt;
function addDescription()
&lt;br /&gt;
{
&lt;br /&gt;
element('description').innerHTML = tntDescription;
&lt;br /&gt;
}
&lt;br /&gt;
addEvent(window,&amp;quot;load&amp;quot;,addDescription);
&lt;br /&gt;

&lt;br /&gt;
function changeCamera(newCamera)
&lt;br /&gt;
{
&lt;br /&gt;
	var currentCamera = TNTDoCommand('CameraCtrl.GetCurrent()');
&lt;br /&gt;
	var srcParentNodeIdx = TNTDoCommand('Objects('+currentCamera+').GetParentNodeIndex()');
&lt;br /&gt;
	var desParentNodeIdx = TNTDoCommand('Objects('+newCamera+').GetParentNodeIndex()');
&lt;br /&gt;
	if (srcParentNodeIdx == desParentNodeIdx)
&lt;br /&gt;
	{
&lt;br /&gt;
		var frameCount = TNTDoCommand('Objects('+newCamera+').GetFrameCount()');
&lt;br /&gt;
		if (frameCount&amp;gt;1)
&lt;br /&gt;
		{
&lt;br /&gt;
			TNTDoCommand('Objects(*).PlayAnimation(0,'+frameCount+')');	
&lt;br /&gt;
			TNTDoCommand('CameraCtrl.SetCurrent(&amp;quot;'+newCamera+'&amp;quot;)');	
&lt;br /&gt;
			element('PlayButton').value = &amp;quot;Play Backward&amp;quot;;			
&lt;br /&gt;
		}
&lt;br /&gt;
		else
&lt;br /&gt;
		{
&lt;br /&gt;
			TNTDoCommand('CameraCtrl.Match(&amp;quot;'+newCamera+'&amp;quot;,2000)');
&lt;br /&gt;
		}
&lt;br /&gt;
	}
&lt;br /&gt;
	else
&lt;br /&gt;
	{
&lt;br /&gt;
		TNTDoCommand('SceneGraph.Physics.Reset()');	
&lt;br /&gt;
		TNTDoCommand('CameraCtrl.SetCurrent(&amp;quot;'+newCamera+'&amp;quot;)');
&lt;br /&gt;
	}
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
function makeCameraButtons()
&lt;br /&gt;
{
&lt;br /&gt;
	var cameraCount = TNTDoCommand('SceneGraph.GetCameraCount()');
&lt;br /&gt;
	var html = '&amp;lt;div style=&amp;quot;width:1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;';
&lt;br /&gt;
	for (var j=0; j&amp;lt;cameraCount; j++)
&lt;br /&gt;
	{
&lt;br /&gt;
		var cameraName = TNTDoCommand('SceneGraph.Camera('+j+').GetName()');
&lt;br /&gt;
		if(cameraName.toLowerCase().match(&amp;quot;phys&amp;quot;))
&lt;br /&gt;
		{
&lt;br /&gt;
			html += ' &amp;lt;div class=&amp;quot;button&amp;quot; onclick=&amp;quot;changeCamera(\''+cameraName+'\')&amp;quot;&amp;gt;Walk around&amp;lt;/div&amp;gt; ';
&lt;br /&gt;
		}
&lt;br /&gt;
		else 
&lt;br /&gt;
		{
&lt;br /&gt;
			html += ' &amp;lt;div class=&amp;quot;button&amp;quot; onclick=&amp;quot;changeCamera(\''+cameraName+'\')&amp;quot;&amp;gt;'+cameraName+'&amp;lt;/div&amp;gt; ';
&lt;br /&gt;
		}
&lt;br /&gt;
	}
&lt;br /&gt;
	element('CameraCell').innerHTML = html + '';
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
function playAnimation()
&lt;br /&gt;
{
&lt;br /&gt;
   if(TNTDoCommand('Objects(*).GetStopFrame()')!=tntMaxFrameCount)
&lt;br /&gt;
   {
&lt;br /&gt;
      TNTDoCommand('Objects(*).PlayAnimation(,0,2800,true)');
&lt;br /&gt;
      element('PlayButton').value = &amp;quot;Play Backward&amp;quot;;
&lt;br /&gt;
   }
&lt;br /&gt;
   else
&lt;br /&gt;
   {   TNTDoCommand('Objects(*).PlayAnimation(,0)');
&lt;br /&gt;
      element('PlayButton').value = &amp;quot;Play Forward&amp;quot;;
&lt;br /&gt;
   }
&lt;br /&gt;
}
&lt;br /&gt;

&lt;br /&gt;
function makeAnimationButton()
&lt;br /&gt;
{
&lt;br /&gt;
	frameCount = TNTDoCommand('SceneGraph.GetFrameCount()');
&lt;br /&gt;
	if(frameCount &amp;gt; 1)
&lt;br /&gt;
	{	
&lt;br /&gt;
		element('AnimationCell').innerHTML +='&amp;lt;input type=&amp;quot;button&amp;quot; id=&amp;quot;PlayButton&amp;quot; value=&amp;quot;Play Forward&amp;quot; class=&amp;quot;button&amp;quot; onclick=&amp;quot;playAnimation()&amp;quot;&amp;gt;';
&lt;br /&gt;
	}
&lt;br /&gt;
}
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnTool :: A Turntool 3D tutorial for users/viewers (not developers)?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3163#3163</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=979&quot; target=&quot;_blank&quot;&gt;dman66&lt;/a&gt;&lt;br /&gt;
Subject: A Turntool 3D tutorial for users/viewers (not developers)?&lt;br /&gt;
Posted: Fri May 09, 2008 7:07 am (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Just wondering if anyone knows of an existing tutorial on how to use the 3D controls - keys, mouse, etc
&lt;br /&gt;

&lt;br /&gt;
We might have a few users who arrive at the 3D and don't know what to do so it would be nice to be able to link them to a simple tutorial or demo they can practice in.
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;Whether you believe you can...
&lt;br /&gt;
Or believe you can't...
&lt;br /&gt;
You are probably right...&amp;quot;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnToolBox - 3D Studio Max &amp; Autodesk Viz :: &amp;quot;application is out of memory&amp;quot; - 3Ds Max</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3162#3162</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=992&quot; target=&quot;_blank&quot;&gt;bysion&lt;/a&gt;&lt;br /&gt;
Subject: &amp;amp;quot;application is out of memory&amp;amp;quot; - 3Ds Max&lt;br /&gt;
Posted: Thu May 08, 2008 4:42 pm (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;We are working with a 230Mb .max file, a complete city in 3d. When we export all the city also without textures application crash with the message &amp;quot;application is out of memory&amp;quot;. With &amp;quot;Color Vertex&amp;quot; lighting mode we can export the scene, but, of course, we cant see anything.
&lt;br /&gt;

&lt;br /&gt;
Is a QuadCore Q6600 with 3Gb of RAM, with &amp;quot;3gb switch&amp;quot; enabled, and a GeForce 8800 GT with 1Gb, using 3D Studio Max 8 over Windows XP Pro - 32bits. Somebody know whats the matter? Is possible to export correctly this scene? 
&lt;br /&gt;

&lt;br /&gt;
Sorry about my english!! Thanks!
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnToolBox - 3D Studio Max &amp; Autodesk Viz :: render to texture</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3161#3161</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=803&quot; target=&quot;_blank&quot;&gt;davidros&lt;/a&gt;&lt;br /&gt;
Subject: render to texture&lt;br /&gt;
Posted: Thu May 08, 2008 11:41 am (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;hi, where can i find some detailed info about baking textures for turntool, the gallery tutorial is very basic, i would like to know for instance if i have a huge house,  is it better to render a whole room in 1 file or render the walls and floor separately, is it better to make 1 big texture file or several small ones and other stuff like that?
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>TurnTool Gallery :: www.wide-planet.dk</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3160#3160</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=7&quot; target=&quot;_blank&quot;&gt;TurnTool&lt;/a&gt;&lt;br /&gt;
Subject: www.wide-planet.dk&lt;br /&gt;
Posted: Wed May 07, 2008 10:06 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;a href=&quot;http://www.wide-planet.dk/Boliger_i_3D-38.aspx&quot; target=&quot;_blank&quot;&gt;http://www.wide-planet.dk/Boliger_i_3D-38.aspx&lt;/a&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>TurnTool :: RE: Lightbox working with TurnTool?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3159#3159</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=961&quot; target=&quot;_blank&quot;&gt;commodore64&lt;/a&gt;&lt;br /&gt;

Posted: Wed May 07, 2008 11:38 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Its too complicated for me also..
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start('..my image url..'); // didnt work..
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But the same idea works with this: (since we know that need to run doTooltip(event,0) at onClick
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&lt;a href=&quot;http://www.dynamicdrive.com/dynamicindex4/imagetooltip.htm&quot; target=&quot;_blank&quot;&gt;http://www.dynamicdrive.com/dynamicindex4/imagetooltip.htm&lt;/a&gt;
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Add to turntool.js:
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in,
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function OnClick( obj )
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{
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// display small popup div when object clicked
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doTooltip(event,0);
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// need to hide turntool..otherwise cannot see popup or its blinking..
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$$('select', 'object', 'embed').each(function(node){ node.style.visibility = 'hidden' });
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// then set back to visible when you 'close' the popup div
&lt;/span&gt;&lt;br /&gt;
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</item>
<item>
	<title>TurnTool :: RE: Lightbox working with TurnTool?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3158#3158</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=993&quot; target=&quot;_blank&quot;&gt;Linkitch&lt;/a&gt;&lt;br /&gt;

Posted: Wed May 07, 2008 10:55 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thanks, but I'm a total javascript novice, so looking through a massive script such as the one in Lightbox is quite a daunting task.
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Any chance you could give an example of how the code would look?
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>TurnTool :: RE: Lightbox working with TurnTool?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3157#3157</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=961&quot; target=&quot;_blank&quot;&gt;commodore64&lt;/a&gt;&lt;br /&gt;

Posted: Wed May 07, 2008 10:23 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;If you can find out what is the code for onClick-event in Lightbox system, you should be able to add that to on-object-click in turntool js.
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'lightbox.js':
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// updateImageList()
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// Loops through anchor tags looking for 'lightbox' references and applies onclick events to appropriate links. 
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..
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>TurnTool :: Lightbox working with TurnTool?</title>
	<link>http://www.turntool.com/forum/viewtopic.php?p=3156#3156</link>
	<description>Author: &lt;a href=&quot;http://www.turntool.com/forum/profile.php?mode=viewprofile&amp;u=993&quot; target=&quot;_blank&quot;&gt;Linkitch&lt;/a&gt;&lt;br /&gt;
Subject: Lightbox working with TurnTool?&lt;br /&gt;
Posted: Wed May 07, 2008 8:32 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Got a TurnTool scene where I want an OnMouse click to trigger a lightbox window to open with it's respective picture.
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How would I go about doing that?
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Lightbox can be found here for reference:
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&lt;a href=&quot;http://www.huddletogether.com/projects/lightbox2/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.huddletogether.com/projects/lightbox2/&lt;/a&gt;
&lt;/span&gt;&lt;br /&gt;
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